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Starpoint Gemini v1.005-TRiViUM (2010/ENG)

Starpoint Gemini v1.005-TRiViUM (2010/ENG)
Year: 2010 | Language: English | PC | Developer/Publisher: Little Green Men | 1.51 GB
Genre: Sci-Fi Real-Time Strategy
Starpoint Gemini is a role playing tactical simulation, set in a unique and diverse science fiction universe. Smart use of your upgradable skills and vessel is the key for success. As a player, you’re free to roam the rich and living Gemini star system and advance your avatar the way it suits your playing style the best. When you’re ready you can tackle the challenging campaign and discover what secrets this troubled system is hiding. Sift through the massive selection of ships and ship systems and create that perfect battleship you always wanted. To aid you in your quest, is a large selection of capable officers you can hire and gain special bonuses. Get ready to embark on an unforgettable journey into the depths of space.
Screenshot:


Features:
• Free-roaming space waiting to be explored.
• Vast and interesting Gemini star system, divided into more than fifty large sectors connected via entrances into hyperspace torrents, called T-Gates.
• Numerous space stations, asteroid mining bases, asteroid fields filled with ore to be mined, randomly appearing anomalies, random encounters with hostile pirates or vessels in distress, trade convoys, military patrols, nebulas and much more are all there to create a deep and immersive experience of a living star system.
• Deep and intriguing storyline filled with schemes and twists, drives the player further into the main plot.
• Numerous scripted side missions offer a brake from the main plot and give more insight into the setting of Starpoint Gemini.
• More than 300 Freelance missions can be found and taken on stations through Freelance commission.
• Intuitive and user-friendly interface.
• Diverse skill system offers more than 30 upgradeable vessel maneuvers.
• Increasing your rank leads to more options including the ability to purchase larger ship classes.
• Choose from many different perks to gain additional passive bonuses.
• Ships have special built in abilities, which makes even smaller ship classes very useful in fleet battles.
• Upgrade your ships with more than 300 ship systems ranging from weapons and energy shields to power cores and thrusters.
• Enlist additional experienced personnel for your ships to gain skill bonuses.
• Random global events will influence almost all aspects of the game world (like chance for pirate encounters or commodity prices).
• A comprehensive "Captain's Log" will enable you to keep track of ongoing missions and events.
Changes:
- When you change ship, Grappling beam and transporter are now re-equipped.
- Fixed a bug where active fighters didn't get flushed from memory when changing maps.
- Sector Zero is now inaccessible, until required otherwise.
- Fixed target lock instability after loading.
- Fixed a bug concerning Captains log, with possible issues appearing when Log was filled to the max and Freelance missions get reactivated.
- When docking/undocking HUD is now deactivated.
- When docking/undocking shortcuts are now deactivated.
- Gemini map shortcut now opens and closes the panel.
- Fixed a bug where shortcuts could be triggered while typing a save game name.
- Fixed various bugs in the Options panel
- Fixed a bug where launching fighters in a sector with max ship numbers could cause CTD.
- Ships that must be destroyed by quest will now self destruct when captured.
- Various errors fixed in texts and panels.
- Power to Shields maneuver increases Shield recharge by 15%,25%,35% per level and reduces Speed and Weapons reload by 7%,10%,13%.
- Power to Weapons maneuver speeds up Reload by 15%,25%,35% per level and reduces Speed and Shield recharge by 7%,10%,13%.
- Power to Engines maneuver raises speed by 40%,70%,100% per level and reduces Reload and Shield recharge by 20%,25%,30%.
- Transport range is now accurately taken into account when attempting transport.
- Transport is now interrupted when exiting Transport range (except when boarding ships)
- Fixed a bug where switching target lock while transporting switched transport target as well.
- Fixed a bug where capturing a ship didn't automatically end when the capture target died.
- Fixed a bug where ships would respawn instantly.
- Fixed a bug where player could get attacked while docked.
- Fixed a bug where captured ship could not be destroyed.
- Fixed a bug where all station docks could be filled while attempting docking during combat.
- AI allies will no longer attack a ship player has captured.
- Fixed numerous smaller bugs.
System requirements:
• Windows XP/Vista/7
• DirectX 9c
• 2 GHz
• 1 GB RAM

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