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Dec 20

V-Ray 2.00.02 for 3ds Max 9; 2008; 2009; 2010; 2011 x32 x64 (2010)

              V-Ray 2.00.02 for 3ds Max 9; 2008; 2009; 2010; 2011 x32 x64 (2010)

V-Ray 2.00.02 for 3ds Max 9; 2008; 2009; 2010; 2011 x32/x64 (2010) | 522 MB
V-Ray 2.0 - a new, second account, the most popular version of the visualization module for 3ds max. VRay 2.0 innovations are integrated engine for interactive rendering VRayRT (like CPU, or GPU), additional items for more than a convenient post-processing of images, the possibility of adding the dispersion and light effects Glow and Glare, etc. Also, the new version fixes the order of 30 previously identified mistakes and pretty much optimized engine calculating global illumination.
Program Title: V-Ray
Year: 2010
Software version: 2.00.02
Developer: Chaos Software
Platform: Windows x32/x64
Language: English
System requirements:
* Microsoft  Windows  7 Professional (32 - or 64-bit)
* Microsoft  Windows Vista  Business (SP2 or higher) (32 - or 64-bit)
* Microsoft  Windows  XP Professional (SP2 or higher) (32 - or 64-bit)
* Autodesk  3ds Max  version 9.0 or later
Core architecture:
* Multi-platform object-oriented API
* Fully multithreaded core
* Unified sampling system based on Schlick sampling
* Distributed rendering
* Efficient shading system specifically optimized for ray-tracing
* Modular architecture - many components of the system can be replaced with custom ones
Geometry:
* Efficient geometry handling
* True instance rendering
* On-demand dynamic geometry creation
* On-demand geometry loading from disk files
* Displacement mapping
* Catmull-Clark and Loop subdivision surfaces
* Extensible with custom geometric primitives through the V-Ray SDK
Image sampling:
* Three different image sampling methods
* Full-scene antialiasing
* Progressive path tracing
* Support for additional render elements (diffuse, reflection, GI etc)
* Advanced color (tone) mapping controls
* Extensible with custom image samplers through the V-Ray SDK
Illumination:
* Physically accurate full global illumination solutions
* Different GI algorithms: path tracing, irradiance cache, photon maps, light cache
* Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects
* Physically accurate area lights
* Efficient illumination from HDR environments
* Procedural sun & sky models
* Extensible with custom lights through the V-Ray SDK
* IES photometric lights
Shaders:
* Physically plausible materials
* Blurry reflections / refractions
* Accurate hilights
* Sub-surface scattering
* Support for efficient material layering
* Extensible with custom shaders through the V-Ray SDK
Camera effects:
* Depth-of-field with bokeh effects
* Accurate motion blur
* Physical camera model
* Extensible with custom cameras through the V-Ray SDK
Extras:
* Toon effect
* Fur generator / raytracer
* Extended matte / shadow capabilities
* Support for Render-to-Texture mode of 3ds Max
* VRaySphereFade to isolate only specific portions of the scene for compositing
Frame buffer:
* V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements
* Direct rendering to disk for extremely large images, either as OpenEXR files or as. Vrimg files
Fixed in version V-Ray 2.00.02:
* VRayLights could render differently (brighter) from V-Ray 1.5
* V-Ray RT: Right-clicking in the ActiveShade window to bring the quad menu could crash 3ds Max;
* Img2tiledexr would crash if it could not write the result due to permissions;
* Fixed noise with VRayBPTracer;
* Crash with VRayIES lights and VRayBPTracer;
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